
DustKid is a double edged blade, the triple jump will cover a slightly longer distance and give you more control overall, but as the levels are designed for DustMan, the lower individual-jump distance will sometimes backfire.Each rank on completion and finesse will give 10% of a key: 10% for each D, 20% for each C, up to 50% for S, therefore, an SD will give 60%, and a SS 100%.Īll levels of the previous tier should be SS in order to unlock all doors of the next.Just remeber to come back for it after a few keys.
#DUSTFORCE DX BOX COVER JPG UPDATE#
If the third tutorial is the reason why you ended up here, feel free to skip it, the first levels are quite a lot easier than it, I'd go as far as saying that Hitbox split the tutorial in 3 at the DX update specially for this reason. Finally I can get up there without using Dustkid. Guide update: If you jump just as reaching a corner while wallclimbing to ceeling, you'll get an extra momentum boost, once again, idependent of the double jump count. You can dash off walls just like jumping out of it, also without wasting the valuable double jump, often useful in dusty shafts. It's possible to dash down for some extra falling speed, especially useful for getting extra speed from slopes. "Fight levels" like Wild Den and Alleyway are a exception to this. That said, most doors are protected by a mechanic that will be used at the level, so when choosing what to unlock with your first silver/gold keys, avoid using in something that was too hard to reach. Going to Silver levels without the proper training is quite unhealthy, and diving on Gold levels after half-cleaning silvers is nothing but ask for punishment.ĭifficult-wise the lock level is way more important than the area where the door is. I followed a post that said to fully clear forest before moving on.
After completing the forest lockless, and a few bronze, one may wonder where to go next.